LEGION Simulator Help

Filtering

There are certain objects that enable you to filter for Entities according to type, activity or goal. This means you can control precisely which Entities are affected by an object.

The following objects can filter:

  • Direction Modifiers
  • Evacuation Zones
  • Level Exits (when in filter rather than target mode)
  • Waiting Zones (when in filter rather than target mode)
  • Drift Zones
  • Focal Drift Zones
  • Route Guides
  • Stairs
  • Escalators
  • Multipath Zones

During a LEGION simulation, whenever Entities encounter this kind of object, filter settings determine which Entities are affected. For example, a Direction Modifier might redirect Entities that match its filtering criteria from a Waiting Zone to a train platform. A Route Guide might prevent passengers from entering space reserved for staff by applying a filter to exclude all Entity Types except for staff. The filtering criteria are very precise and flexible.

In LEGION Simulator you can define ‘advanced filters’ in spatial objects in the same way you can define them in LEGION Simulator.